How to make learning accounting fun and students job ready

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By Puspavathy Rassiah, Monash University Malaysia in Kuala Lumpur
     Kuala Lumpur, Nov 25 (360info) Forget dry lectures. Accounting case study games blend theory with hands-on practice, helping students tackle real-world business challenges.
     Ahh, accounting. Just hearing the word might make students yawn, but learning the subject doesn't have to be dull.
     In an increasingly dynamic and evolving business world, conventional teaching approaches in higher education are often inadequate in equipping students with the diverse competencies and skills needed to tackle real-world business demands.
     The Principles for Responsible Management Education or i5PRME principles provide a framework for enhancing education through meaningful, joyful, interactive, engaging and iterative learning experiences.
     The business case study game is a pioneering application of these principles, turning accounting education into an engaging and competitive experience.
     By simulating real-world business scenarios, the game equips students with practical skills and prepares them for the challenges of the modern workplace.
    
     Producing employable students
     Students are engaged in a series of real-world scenarios to apply accounting principles, analyse data and make financial decisions.
     This approach provides a platform that not only brings accounting to life but also makes it relevant and practical.
     By working through these cases, students learn to think critically, analyse financial data, solve business problems and make sound decisions — all of which are necessary skills in any accounting career.
     This hands-on approach gives students a deeper understanding of the field, making them more confident and prepared for future business roles.​
     Traditional teaching often relies on a one-way, lecture-heavy method where students passively receive information.
     But in business case study competitions there is a shift in the teaching dynamic by encouraging students to share insights, weigh different perspectives and make collective decisions, much like they would in a professional workplace setting.
     This competitive element transforms learning from a passive experience into an active one, where students are driven by both curiosity and the desire to excel.
     This aspect of the competitions also introduces an important layer of interactivity that strengthens students' communication and collaboration skills.
     They learn to negotiate, strategise and work in a team toward a common goal. These interpersonal skills are essential in the workplace, where accountants must often work across departments and collaborate on financial strategies.
    
     A passion for learning
     Gamification thrives on the elements that make learning exciting and case study competitions achieve this by introducing healthy competition among students.
     With game elements like leaderboards, badges and rewards for top performers, these competitions motivate students to perform at their best.
     This friendly competition not only encourages students to deepen their engagement with the materials but also reinforces a goal-oriented mindset that is valuable in the professional world.
     As they tackle complex accounting problems and compete for recognition, students develop a strong sense of accomplishment and pride in their work.
     These competitions also encourage students to take risks and learn from their mistakes.
     By working through multiple rounds of case studies, students receive iterative feedback that allows them to improve over time.
     This process of trial, error and reflection instils a continuous learning mindset, which is crucial for long-term career development.
     It also helps students understand that learning is a continuous process and that mastery comes from practice and resilience.
    
     Preparing students for the real world
     Employers seek graduates who bring more than technical knowledge to the table.
     They want adaptable, well-rounded individuals with strong communication, collaboration and analytical skills.
     Case study competitions help students develop these competencies by placing them in roles that mimic real accounting positions, such as financial controller or senior management accountant.
     In these roles, students must present findings, provide recommendations and respond to feedback — tasks they will likely encounter in professional settings.
     By practising these skills in a controlled and supportive environment, students gain the confidence to step into their careers with a realistic understanding of the demands they will face.
     This exposure to real-world expectations gives students a leg up in the job market, as they come equipped not only with technical expertise but also with the practical skills that employers value.
    
     Making learning fun
     Gamified learning makes accounting more than just a pathway to obtain a job, it transforms it into an enjoyable experience that fosters a lasting interest in the subject.
     Case study competitions introduce joy and satisfaction into learning by connecting theory with action and making education a dynamic process.
     By solving complex challenges, students experience a sense of accomplishment that builds a positive association with the subject.
     These competitions also show students that accounting is not simply about balancing ledgers or calculating taxes; it embodies a critical function that supports future business growth and sustainability.
     The skills that students develop in the competitions — such as critical thinking, teamwork, decision-making, time management and communication — are exactly what today's employers are looking for.
     By participating in gamified accounting education, students gain a competitive edge by becoming job-ready professionals who are not only proficient in accounting but also resilient to navigate through complex business environments. (360info.org)
    
GSP

(This story has not been edited by THE WEEK and is auto-generated from PTI)